![]() Several of them are premium in price, too, running from around 1,200 gold at lower tiers (around £5) to a stonking £29 for the tier six Churchill Mk. Playing with premium tanks also provides more experience and credits for their drivers, making them a theoretically sound investment if you want to grind the currency required for the next big metal beast on your shopping list. They come fully kitted-out at purchase, for one, saving the time it would normally take to unlock their various turrets, guns, engines, and other components, as well as the cost of mounting them to the frame. Wargaming says that as in the original World of Tanks, these premium vehicles aren’t better than their similarly tiered peers, but they’re only kind of right. Like its bigger sibling, Blitz offers premium tanks for gold - the currency obtained by exchanging actual cash. There’s a way to bypass this grind, but it doesn’t come cheap. ![]() A tier six tank asked for double that, and that didn’t even include the multiple upgrades I would need to buy with experience before I could even earn the right to buy the next step up. The tier five tank I had my eye on cost around 15,000 experience, meaning that once I’d already sunk about five hours into one of the game’s tank trees, I would need 30-odd incredibly successful battles under my belt in order to make it to the next step. Without the boost, a victory for my team paid out around 350 experience, jumping up to 500 if I had a particularly successful round, taking out several enemy tanks and surviving until the end of the conflict. The step-up is fairly cheap at just over £5 a month at current gold-for-cash exchange rates, but it also feels increasingly necessary as players step into higher tiers. I coughed up gold (purchased with real-world money) for a premium account, increasing my experience and credit gains by a factor of one-and-a-half after each battle. Paying real money speeds this process up, but not by much. A tier six tank is double that, and tiers seven onwards are several tens of hours of match time. New players will quickly reach tiers two, three, and four, but to unlock a tier five tank requires a serious time commitment. But the same can’t be said of its progression system, which - appropriately, for a game about tanks - demands a slow, trundling grind to earn new vehicles. Blitz is altogether a simpler, lighter affair than its more simulatory forefather, betraying its background as a mobile variant of the original World of Tanks, designed to make tanky combat playable on iOS and Android as well as PC. Playing through the tutorial ensures you’ll get to play with a tier two tank from one of the five countries represented - the USSR, Germany, Britain, the US, and Japan - but from there you’re on your own.Īnd it’s a long road ahead. New players start with just one tank in their garage: an old, slow creature that’s assigned to tier one of Blitz’s 10-tier system. That’s unfortunate, as these experience points are the most valuable of Blitz’s currencies. Sadly, it’s far from exhaustive, and could leave new players confused about how best to use the experience points earned by controlling the tank planet’s denizens. The game opens with a breezy tutorial that rips players through how the various currencies are earned, bought, and deployed. Such a range of currency may be self-explanatory for the tanks themselves, as well as anyone else who has spent significant time on the surface of the World of Tanks, but it can be overwhelming for new visitors to the arcade-ier Blitz. World of Tanks: Blitz is absolutely rammed with the stuff: gold, for buying new tanks credits, for outfitting those tanks with ammunition and repair items experience, for giving tanks nicer guns or better engines, and spare parts, for sticking those new weapons onto the tanks in question. In fact, it seems like the only thing the inhabitants of the World of Tanks value more than organised conflicts to the death between teams of multiple tanks is cold, hard currency. They were also able to develop their own advanced economy. Not only did they manage to build a functional society on their planet despite the lack of opposable thumbs - or appendages in general - but out in the reaches of space, far from Earth, they were also able to split their organised conflicts up into two forms: the bigger battles represented by the original World of Tanks, and smaller seven-on-seven conflicts seen in the simplified and mobile-friendly World of Tanks: Blitz. The tanks of World of Tanks are an evolutionary success story. Update Night is a fortnightly column in which Rich McCormick revisits games to find out whether they've been changed for better or worse.
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